The exceptions are the Captains’ fears, the most common of which are fire and caragors, the large, tiger-like creatures that prowl the game world. As in so many games, these creatures exist solely for combat. Their strengths and vulnerabilities are purely mechanical, disassociated from anything that might give us a glimpse into what the Captains do when not enslaving humans. Though Shadow of Mordor largely deserves the praise it has received for its Nemesis system, it would be a stretch to suggest that the Uruks have personalities. What I found proved to be a harrowing lesson in video game empathy. I dutifully set out to exploit the game’s Nemesis system, which allows the hero Talion to gather personal information about the Uruk Captains and Warchiefs that are the primary villains. One trophy – A Graug’s Heel – instructs the player to use a Warchief’s fear against him, and since I sometimes like to collect such trophies it seemed like a fine opportunity to kill two Uruks with one ring. Shadow of Mordor is an exceptionally well-crafted game with strong mechanics that make it a lot of fun to play, but it’s still a Lord of the Rings knockoff without much in the way of novel settings, characters, or plot.īut a strange thing happened while I was branding Uruk Warchiefs to set up the final mission. I hadn’t been planning to write anything about Middle Earth: Shadow of Mordor, a game I only recently finished, mostly because the game is old and it didn’t seem like there was much to say.
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